Computer Science : Algorithms

1) Draw the following directed graph https://penstrokeswriters.com/order/order
G = (V, E)
V = { u, v, w, x, y ,z }
E = { (u,v), (v,w), (w,z), (z,v), (v,y), (x,v), (x,x) }

2) Visually show each step of the DFS algorithm’s execution as done on textbook page 605

3) Create and visually show a (max) heap using the following numbers as shown on textbook page 152.
Numbers: 3, 2, 8, 23, 10, 14, 7, 20, 1, 5, 13, 6, 1

 

 

Introduction to Algorithms Third Edition

I Foundations

Introduction

This part will start you thinking about designing and analyzing algorithms. It is intended to be a gentle introduction to how we specify algorithms, some of the design strategies we will use throughout this book, and many of the fundamental ideas used in algorithm analysis. Later parts of this book will build upon this base.

Chapter 1 provides an overview of algorithms and their place in modern com- puting systems. This chapter defines what an algorithm is and lists some examples. It also makes a case that we should consider algorithms as a technology, along- side technologies such as fast hardware, graphical user interfaces, object-oriented systems, and networks.

In Chapter 2, we see our first algorithms, which solve the problem of sorting a sequence of n numbers. They are written in a pseudocode which, although not directly translatable to any conventional programming language, conveys the struc- ture of the algorithm clearly enough that you should be able to implement it in the language of your choice. The sorting algorithms we examine are insertion sort, which uses an incremental approach, and merge sort, which uses a recursive tech- nique known as “divide-and-conquer.” Although the time each requires increases with the value of n, the rate of increase differs between the two algorithms. We determine these running times in Chapter 2, and we develop a useful notation to express them.

Chapter 3 precisely defines this notation, which we call asymptotic notation. It starts by defining several asymptotic notations, which we use for bounding algo- rithm running times from above and/or below. The rest of Chapter 3 is primarily a presentation of mathematical notation, more to ensure that your use of notation matches that in this book than to teach you new mathematical concepts.

4 Part I Foundations

Chapter 4 delves further into the divide-and-conquer method introduced in Chapter 2. It provides additional examples of divide-and-conquer algorithms, in- cluding Strassen’s surprising method for multiplying two square matrices. Chap- ter 4 contains methods for solving recurrences, which are useful for describing the running times of recursive algorithms. One powerful technique is the “mas- ter method,” which we often use to solve recurrences that arise from divide-and- conquer algorithms. Although much of Chapter 4 is devoted to proving the cor- rectness of the master method, you may skip this proof yet still employ the master method.

Chapter 5 introduces probabilistic analysis and randomized algorithms. We typ- ically use probabilistic analysis to determine the running time of an algorithm in cases in which, due to the presence of an inherent probability distribution, the running time may differ on different inputs of the same size. In some cases, we assume that the inputs conform to a known probability distribution, so that we are averaging the running time over all possible inputs. In other cases, the probability distribution comes not from the inputs but from random choices made during the course of the algorithm. An algorithm whose behavior is determined not only by its input but by the values produced by a random-number generator is a randomized algorithm. We can use randomized algorithms to enforce a probability distribution on the inputs—thereby ensuring that no particular input always causes poor perfor- mance—or even to bound the error rate of algorithms that are allowed to produce incorrect results on a limited basis.

Appendices A–D contain other mathematical material that you will find helpful as you read this book. You are likely to have seen much of the material in the appendix chapters before having read this book (although the specific definitions and notational conventions we use may differ in some cases from what you have seen in the past), and so you should think of the Appendices as reference material. On the other hand, you probably have not already seen most of the material in Part I. All the chapters in Part I and the Appendices are written with a tutorial flavor.

 

1 The Role of Algorithms in Computing

What are algorithms? Why is the study of algorithms worthwhile? What is the role of algorithms relative to other technologies used in computers? In this chapter, we will answer these questions.

1.1 Algorithms

Informally, an algorithm is any well-defined computational procedure that takes some value, or set of values, as input and produces some value, or set of values, as output. An algorithm is thus a sequence of computational steps that transform the input into the output.

We can also view an algorithm as a tool for solving a well-specified computa- tional problem. The statement of the problem specifies in general terms the desired input/output relationship. The algorithm describes a specific computational proce- dure for achieving that input/output relationship.

For example, we might need to sort a sequence of numbers into nondecreasing order. This problem arises frequently in practice and provides fertile ground for introducing many standard design techniques and analysis tools. Here is how we formally define the sorting problem:

that a01 � a02  a0n. For example, given the input sequence h31; 41; 59; 26; 41; 58i, a sorting algorithm returns as output the sequence h26; 31; 41; 41; 58; 59i. Such an input sequence is called an instance of the sorting problem. In general, an instance of a problem consists of the input (satisfying whatever constraints are imposed in the problem statement) needed to compute a solution to the problem.

 

6 Chapter 1 The Role of Algorithms in Computing

Because many programs use it as an intermediate step, sorting is a fundamental operation in computer science. As a result, we have a large number of good sorting algorithms at our disposal. Which algorithm is best for a given application depends on—among other factors—the number of items to be sorted, the extent to which the items are already somewhat sorted, possible restrictions on the item values, the architecture of the computer, and the kind of storage devices to be used: main memory, disks, or even tapes.

An algorithm is said to be correct if, for every input instance, it halts with the correct output. We say that a correct algorithm solves the given computational problem. An incorrect algorithm might not halt at all on some input instances, or it might halt with an incorrect answer. Contrary to what you might expect, incorrect algorithms can sometimes be useful, if we can control their error rate. We shall see an example of an algorithm with a controllable error rate in Chapter 31 when we study algorithms for finding large prime numbers. Ordinarily, however, we shall be concerned only with correct algorithms.

An algorithm can be specified in English, as a computer program, or even as a hardware design. The only requirement is that the specification must provide a precise description of the computational procedure to be followed.

What kinds of problems are solved by algorithms?

Sorting is by no means the only computational problem for which algorithms have been developed. (You probably suspected as much when you saw the size of this book.) Practical applications of algorithms are ubiquitous and include the follow- ing examples:

� The Human Genome Project has made great progress toward the goals of iden- tifying all the 100,000 genes in human DNA, determining the sequences of the 3 billion chemical base pairs that make up human DNA, storing this informa- tion in databases, and developing tools for data analysis. Each of these steps requires sophisticated algorithms. Although the solutions to the various prob- lems involved are beyond the scope of this book, many methods to solve these biological problems use ideas from several of the chapters in this book, thereby enabling scientists to accomplish tasks while using resources efficiently. The savings are in time, both human and machine, and in money, as more informa- tion can be extracted from laboratory techniques.

� The Internet enables people all around the world to quickly access and retrieve large amounts of information. With the aid of clever algorithms, sites on the Internet are able to manage and manipulate this large volume of data. Examples of problems that make essential use of algorithms include finding good routes on which the data will travel (techniques for solving such problems appear in

 

 

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